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Spell


Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much stronger. Spells are something that the player can use as an additional ability for their hero in-game. A player can select one battle spell while in the pre-game lobby. They can not be re-set or changed once the match has begun.

Available Battle Spells

A battle spell's availability is based on the player's level. As a player reaches new levels, they unlock new battle spells, up to level 23.

Execute
Cooldown:90

Player Level:1

Execute.png
Deal 200 (+20 per level) (+10% Missing HP) True Damage that ignores all Shield Effects to an enemy hero. If Execute kills the target, its cooldown is reduced by 40%.

Retribution
Cooldown:35

Player Level:3

Retribution.png
Deal 520 (+80*Hero Level) True Damage to a Jungle Monster or Enemy Minion. Carrying a Jungling Item, decreases the damage taken from Jungle Monsters or Enemy Minions by 40%.

Updated in Patch 1.5.18: Spell Retribution is required for purchasing Jungle equipment items now.
Purchased Jungle Item: Reduces the Exp gain from minions by 40% in the first 3 minutes of the match.

Inspire
Cooldown:60

Player Level:5

Inspire.png
Enhances the Hero's Basic Attack.png Basic Attack for 5 seconds, increasing the Hero's Attack Speed by 55% and ignoring 9 (+1 per level) Physical Defense for the next 8 Basic Attack.png Basic Attacks.

Sprint
Cooldown:100

Player Level:7

Sprint.png
Increases Hero Movement Speed by 56% for 8 seconds. Within the first 3 seconds, gain reduced Time Controlled and Immunity to Slow Effects, after which the Movement Speed will decay.

Revitalize
Cooldown:100

Player Level:9

Revitalize.png
Summons a healing spring which heals allies within the area 2.8% Max HP every 0.5 second for 5 seconds, for a total maximum heal of 28% Max HP. Additionally enhances the shields and heals allies receive by 25%.

This effect is not stackable.

Aegis
Cooldown:90

Player Level:11

Aegis.png
Shields the Hero for 720 (+50 per level) Shield and a nearby ally with the lowest HP, 50% of the original shield value, or 360 (+25 per level) Shield.

Petrify
Cooldown:90

Player Level:13

Petrify.png
Deal 115 (+15 per level) Magic Damage and petrify surrounding enemies for 0.8 seconds.

Purify
Cooldown:90

Player Level:15

Purify.png
Removes all negative effects and crowd control effects from Hero. Grants immunity to crowd control effects and 30% increased movement speed for 1.2 seconds.

Exception: Suppression can neither be removed nor blocked by the immunity duration.

Flameshot
Cooldown:50

Player Level:17

Flameshot.png
Fires a flaming shot in a designated direction knocking back enemies in the front or deal 160 to 640 (+60% to +180% Magic Power) Magic Damage based on distance traveled, to the enemies hit and slowing them by 60% for 0.5 seconds.

Flicker
Cooldown:120

Player Level:19

Flicker.png
Teleports the Hero for a certain distance to specified direction. Increases Physical Defense and Magic Defense by 6 (+1 per level) for 1 second.

Arrival
Cooldown:75

Player Level:21

Arrival.png
Teleports to an allied turret (including destroyed turrets) or allied minion after chanting for 3 seconds. Increases the movement speed by ??? decaying within 3 seconds. Additionally enhances the next
Basic Attack.png Basic Attack to deal 110 (+10 per level) True Damage and slow the target by 45% for 1 second.

If chanting is interrupted, the cooldown will be reduced by 30 seconds.

Vengeance
Cooldown:75

Player Level:23

Vengeance.png
For the next 3 seconds, the Hero reduces the damage taken by 35%. Additionally deals 50 + 25% of the damage recieved (pre-damage reduction) Magic Damage back to the attacker.

Old Battle Spells

List of Battle Spells that have been removed from the game.

Healing Spell
Cooldown:110s

Player Level:9

Healing Spell.png
Restores 14% of Hero max HP and 10% of Hero max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their max Mana. Restores additional 165 - 375 HP to most injured allied Heroes (including themselves).

Weaken
Cooldown:60s

Player Level:17

Weaken.png
Reduces the target hero's movement speed by 70% and physical attack and magic power by 50% for 3 seconds.

Track
Cooldown:100s

Player Level:17

Track.png
Summons Harper to search for nearest enemy hero. Reduces revealed Hero movement speed by 70%, Physical and Magical Attack by 50% for 3 seconds.

Iron Wall
Cooldown:60s

Player Level:23

Iron Wall.png
In 3s, physical and magic damage taken is reduced by 40%.

Interference
Cooldown:120s

Player Level:TBA

Disables the nearest turret, preventing it from dealing any damage for 3 seconds and additionally reduces the turret defense by 5%.

Trivia

  • The ability, Vengeance is based on recoil move in Pokemon anime and games.
  • The Spell Track is also called as Scout.

Recent Changes to Spells

Expand

Patch Notes 1.5.18

Expand

Patch Notes 1.4.86

Expand

Patch Notes 1.4.70

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